Prototype creation

As part of my contribution I helped to make the 3D prototype to illustrate what the final idea would look like.




To make it we just used card glue and paint. Our aim was to make a simple black box that we could later project the animation onto and add sensors to to make the model interactive.

Bellow are some sketches of what the game would look like in the desired location and of how it would work.

(Sketches done by Charis)



Charis created an animation to simulate that of the game inside of the box. This game will be very similar to that of ‘The Speed of Light’ (See bellow) used in arcades, pressing buttons very quickly as they pop up around the screen.


Linking the animation to that of the Makey-Makey session, coding had to be put in place so when a certain key on the keyboard was pressed, the animation would continue as if they were being pressed in a simulation. Although this is just for the miniature model of the interactive box, it will hopefully help visualise in 3D what the group wants to achieve. 

Game research (done by Kat)


  • For this game the player picks a song and they have to step on the corresponding arrows as they show up on the monitor.
  • The dancing part is on a metal platform with acrylic glass pads with the arrows on them.
  • These pads sit upon pressure activated switch’s, one on each edge of the pads.
  • A software-controlled cold cathode lamp illuminating the translucent pad.
  • For our buttons we could use the acrylic glass pads as a screen instead of having buttons pro- truding from the walls.
Outside the box

Since adults are a lot more cautious than kids especially when it comes to a box, it may be hard to get them to go in unless there’s someone directing them inside or telling them what the box is for.

We were planning on having the box be fully black with very little information on the outside, much like the ‘Shadow box’ in the Winter lights show in Canary Wharf. However our creation would have a high score and timer on the outside to give a hint at what is inside but not fully give away the game.
On one of the outside walls of the box we could have a very rough explanation of either our concept or that the box is there for stress relief purposes and a path leading from the office works' desks to the game.

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